Alexander Skogberg

UX, Web & Design

To content

Customer portal for health company Feelgood

Screenshot of the Feelgood portal
In 2017, Swedish health company Feelgood started the major project of combining their web-based systems into a single new customer portal for their clients. Being the only designer in their small multidisciplinary team, I was fully responsible for strategy, interaction design, graphic design and usability testing.

Background

Feelgood is one of Sweden’s leading health companies. The company was founded in 1995 and is listed on the Nasdaq Stockholm register of small companies.

Today, Feelgood has 500 employees and 10,000 companies as clients in Sweden, which in turn have a combined total of 500,000 employees.

Feelgood offers a wide range of health services to these businesses, organisations and private individuals in over 200 towns in Sweden.

Feelgood’s motto is that investing in health should be a profitable investment as a result of increased productivity and reduced costs of ill-health for businesses and increased quality of life for individuals.

Goals

For some time, Feelgood has planned to improve the user experience for their clients further when ordering health services, filing complaints, handling invoices and managing bookings.

Before the release of the portal, Feelgood’s clients were using several different web-based systems for these tasks. The interaction design and graphic design on these systems were inconsistent and the user experience of operating them on mobile devices could definitely be improved.

Feelgood set out to combine these systems into a single new customer portal with great usability and a fresh new graphic design.

The goals of the new portal were to:

Design process

This is how the design work was carried out.

Learning about Feelgood’s systems and business

Whenever I start working on a project with a client, I immediately try to learn as much as possible about the content I’m going to come across in my design. This project was no exception.

The team and I scheduled time to listen to the staff at Feelgood’s call center for learning more about what type of issues employees of Feelgood’s clients usually are calling about.

Throughout the design process, I also talked to Feelgood’s staff responsible or educated on matters such as orders, bookings, complaints and invoices. I needed to learn about the content, what input was needed from users and what the users had to be able to do in the portal.

Drawing wireframes

Based on what I learnt about Feelgood’s systems and business, I started drawing paper wireframes of how the portal would look and behave. Working mobile first, these wireframes were drawn for small screens.

Lots of paper wireframes of the Feelgood portal

The result of just one day of paper wireframing.

From my experience, paper wireframes are perfect for this phase in a design process. They’re fast and cheap to make, easy to modify and share and make everyone feel included (everyone can draw on paper).

I presented and discussed these wireframes with the rest of the team several times per week (sometimes several times per day) over two months. By keeping everyone in the loop like this, the developers never were objected to any unpleasant surprises concerning the design. Potential headaches were caught early on and minimised.

Once the team and I felt content with the paper wireframes, I created a clickable prototype in InVision with remade wireframes (using Sketch) drawn for wider screens. This prototype was then used for usability testing, presentations for stakeholders and for explaining the interaction design in detail for the developers in our team.

Creating the graphic design

Creating the graphic design for the portal started early on in the project together with Feelgood’s marketing team.

For brand awareness, we made the decision to keep the design close to Feelgood’s current visual style. However, for contrast and readability improvements some adjustments were made including new complementary colors and a new typeface that rendered numbers more clearly.

We started working in Sketch, but quickly set up an internal online design system at Feelgood. This way everyone there could see how all the components looked, but also how they behaved.

Snippet of the Feelgood design syste,

Usability testing

For evaluating the usability of the portal, a team member at Feelgood and I conducted interviews and usability tests with users of Feelgood’s current systems at the time. I also set up some expert evaluation sessions with a few of my UX Designer colleagues at inUse.

During these usability tests, we asked the users questions while observing them performing common tasks on clickable prototype made in InVision. Audio and video was recorded of these testing session along with notes we took.

The usability tests were a great success! The users had no problems whatsoever completing all of the tasks without any help. However, lots of minor copy changes needed to be made since several users were confused with parts of our terminology.

Screenshot of the prototype in InVision

Setting up clickable areas in the InVision prototype. It had over 50 screens.

Development

Back end development started early in the project since a lot of time was need for setting up input and output to the different back end systems. This was the largest challenge in the project, by far.

Front end development started soon after that, when we were about to finish drawing paper wireframes.

The interaction design and graphic design changed a lot during the development phase, forcing our front end developer to play catch-up from time to time. Luckily, he was very skilled and because he used Sass for writing CSS most changes barely required much effort.

Result

The portal was released in November 2017 and has been met with great feedback! During the first quarter of 2018 it has been rolled out to a large and rapidly growing numbers of clients.

Users think the portal is easy to use and looks nice and professional. They enjoy that they finally have everything they need in one place.

“Must say that the new portal feels great, really user-friendly!” – User in an email to Feelgood

The portal can be reached at kund.feelgood.se. However, if you’re not a client of Feelgood you can’t sign in.

Screenshot of the portal on a large screen

Placing an order for a service in the portal. The wizard pattern tested very well during the usability testing sessions.

Screenshot of the Feelgood portal on a small screen

The portal was designed mobile first. Placing an order for a service on a small screen is just as smooth and easy as on a wide screen.

How it made me feel

This project is probably the best project I’ve been apart of as a consultant. The team has been fantastic, the design process has been well-structured and what we’re doing is important to me.

Helping people get better health care is something that’s very important to me (especially for mental health issues) and that has motived me immensely when staying with Feelgood for over a year.

I have a good feeling about continue working on the portal throughout 2018.

Future development

Despite the release in November 2017, the project is being carried on at full speed with the great team still intact.

In the Spring of 2018, we released the ability to sign in and active your account using Mobile BankID and added English language support. We also made it easier for users that must belong to and must switch back and forth between different organisations and their corresponding units.

Throughout the rest of 2018, the portal will continuously be usability tested and improved with sought after features, usability improvements and adjustments to the graphic design.

Much responsive Many CSS Very breakpoint So media query Such HTML Wow